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Hogwarts Legacy UI Animation and Effects

My duties:
• Programmed and integrated complex Blueprint scripting across Unreal engine, translating wireframes and design specifications into interactive and user-centered interfaces/plugin content.
• Developed shaders and refined tools to reduce reliance on engineering for modifications and streamlining the design feedback pipeline like exposed function parameters and dynamically calculating object size and screen position.
• Created master shaders that reduced load times and texture used to optimize VRAM usage, allowing the art team to work more efficiently and work on parameter changes instead of reexporting assets for visual adjustments.
• Utilized HLSL shaders and Unreal material graphs for procedural content creation, building workflows that enabled faster asset production and simplified repetitive tasks.
• Debugged and resolved technical issues within game content and UI systems, ensuring optimal performance across multiple platforms Like PC and Console.

animated background with functionality to scale the shader elements based on screen size.
Animated logo intro and outro that will work with all localization.

Card intro and outro animation.
Dynamic layering and hover animation for the cards.

Shop intro and outro with fluid gas effect.
Hovering and selecting animations.

Select and Unselect animation with gas dissolve effect.
Tab change animation with glitter splash effect.

Finalize animation with Alpha masking, glitter splash, and swirling effect.