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Holey Ship Trailer and Gameplay

Description
https://www.therookies.co/entries/9624
Holey Ship! is a couch co-op game of chaotic two-pirate action. Trapped on a sinking ship under attack, you must work together to survive. Hopefully, the bonds of your friendship are as strong as the chain connecting you together.

Why Create This Game?

Holey Ship! is the final project of a small team of 4 students from Vancouver Film School’s Game Design program. We’re currently ramping up to expand this game into a fully realized indie title ready for release. During development the goal was to create chaos between the players, using the unique mechanic of a physical restraint limiting their movement.

Gameplay Features

- Mayhem on the Sea - With their ship under attack and no land in sight, players must think quickly to solve problems and stay afloat.
- Keep Moving - More and more enemies are on their way, so there’s no time for a sea shanty.
- Chained Together - Coordinating efforts is key, but the other player may be as much of an obstacle as the booty scattered across the deck.

my responsibilities as a "Technical Designer" were:

• Prototyped chain physics for a Co-op Gameplay
• Designed pipelines to accommodate for rapid iteration and agile development.
• Programed the game mechanics and features
• Created animation state machines and blending
• implemented Co-op Camera system, Camera mesh cutting, and post presses outlining
• Designed code architecture that provides co-op interactions.
• Programmed UI screen flow and gameplay HUD
• Editing Cinematics and trailer

Download: http://community.vfs.com/arcade/game/...

Design Tools:

Autodesk Maya
Adobe Photoshop
Adobe Illustrator
Substance Painter
Substance Designer
Zbrush
Houdini

Program Tools:

Unreal 4

Download Requirements:

OS:Windows 7 64-Bit (SP1) or Windows 10 64-Bit
Processor: : Intel Core i3-4340 or AMD FX-6300
Memory: 8 GB RAM
Graphics:NVIDIA GeForce GTX 670 / GeForce GTX 1650 or Radeon HD 7950
DirectX:Version 11
Storage:2 GB available space

Design and Programming:

Andrea Ronca GD55 – Project Manager
Sophie Tao GD55 – Artist
Filippo Tesei GD55 – Technical Artist
Amirsalar Solimani GD55 – Technical Designer

Sound Design:

Francois Huber - Audio Lead | Sound Designer
Eddie Hous - SFX | Sound Designer
Joe Butzier - Dialogue | SFX
Dan Murray - Music | UI
Mattia Lorini - Foley | BG’s

Description
Holey Ship! is a couch co-op game of chaotic two-pirate action. Trapped on a sinking ship under attack, you must work together to survive. Hopefully the bonds of your friendship are as strong as the chain connecting you together.

Holey Ship! is the final project of a small team of 4 students from Vancouver Film School’s Game Design program. We’re currently ramping up to expand this game into a fully realized indie title ready for release.

Story
Stealing the ship seemed like such a great idea last night. But now you and your fellow mate are awake, the rum has worn off, and all the other pirates are really mad. Mad enough to try to sink the ship you’re on without even saying hello!

Luckily you have a friend. Not so luckily, the chain you both drunkenly tripped over and got your legs locked into last night is still there. But as cannonballs bust holes in the hull, you have bigger problems to worry about.

Luckily you have a friend. Not so luckily, the chain you both drunkenly tripped over and got your legs locked into last night is still there. But as cannonballs bust holes in the hull, you have bigger problems to worry about.

The only way to survive this is to work together!

The only way to survive this is to work together!

Logo Created by Jia Qi (Sophie) Tao in Illustrator 
Animated logo created in Premier for the trailer

Logo Created by Jia Qi (Sophie) Tao in Illustrator
Animated logo created in Premier for the trailer