Website powered by
AmirSalar Solimani
AmirSalar Solimani
Technical Artist
Vancouver, Canada

Summary

I'm passionate about creating engaging and innovative player experiences. I am experienced in mechanical design and implementation, node-based programming, and rapidly iterative prototyping. I am always looking for ways to optimize my work speed to improve productivity substantially. I am ready and willing to put effort into learning new things.

I Have a bachelor's degree focused in materials engineering from Iran University of Science and Technology and an advanced diploma in game design From Vancouver Film School.

Skills

3D ModelingShaders2d

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere

Experience

  • Technical Artist at Sprung Studios
    Vancovuer, CA
    November 2021 - July 2024

    I had a chance to work on projects like:

    • Hogwarts Legacy

    • Unannounced Amazon Game

    • Last Expedition

    • Canceled Game

    My duties:

    -Program in software and game engines like Unreal Engine for interactive video games on consoles and PC

    -Collaborate with Production, Leads, and UX/UI Designers to create user interfaces for games on console and PC

    -Transform wireframes and design specs into functional interfaces

    -Use engine/animation tools to bring the UI to life with materials/shaders and timeline keyframing

    -Create rapid UX and UI prototypes of materials/shaders

    -Design and debug widgets in UI systems

    -Assist in the design of UI functionality

    -Implement UI design assets in the game