I'm passionate about creating engaging and innovative player experiences. I am experienced in mechanical design and implementation, node-based programming, and rapidly iterative prototyping. I am always looking for ways to optimize my work speed to improve productivity substantially. I am ready and willing to put effort into learning new things.
I Have a bachelor's degree focused in materials engineering from Iran University of Science and Technology and an advanced diploma in game design From Vancouver Film School.
I had a chance to work on projects like:
• Hogwarts Legacy
• Unannounced Amazon Game
• Last Expedition
• Canceled Game
My duties:
-Program in software and game engines like Unreal Engine for interactive video games on consoles and PC
-Collaborate with Production, Leads, and UX/UI Designers to create user interfaces for games on console and PC
-Transform wireframes and design specs into functional interfaces
-Use engine/animation tools to bring the UI to life with materials/shaders and timeline keyframing
-Create rapid UX and UI prototypes of materials/shaders
-Design and debug widgets in UI systems
-Assist in the design of UI functionality
-Implement UI design assets in the game