I am making a Fire Propagation VFX. I wanted to focus on Unreal Engines materials and shaders combined with the Niagara VFX System. The fire effect is caused by particles spawning in the burning zone, and the particle spawns dynamically change with the material.
Parameters for controlling fire location, hardness, and radiation to create the needed visuals.
Adding noise to make it more realistic
Connecting the Niagara VFX System spawning to Mesh Material
Material and Niagra Spawn
Animating Material Parameters with a combination Niagara Fluid VFX System